

As a character from a giant descended race, you have a +1 bonus to Strength, Constitution, and 1 other ability score of your choice. Races descended from giants tend to be gruff, strong, and unsurprisingly, tall. Characters of fungal races have a +1 bonus to their Constitution and Wisdom scores, as well as the Darkvision, and one of Breath Weapon (Poison or Acid), Life Drain, or Venomous traits. Fungal (18)įungal races are made of meaty fungus, and have poisonous abilities. Additionally, they have the Darkvision and either Divine Magic or Flight traits. Characters of fiendish races have a +1 bonus to constitution and a +1 bonus to Strength, Intelligence, or Charisma score. Additionally, they have the Speed Increase, Baffling Mind, and either Arcane Initiate or Primal Initiate traits.įiendish races have a connection to lower planes, and have an affinity for evil and destruction. Characters of a fey descended race have a +1 bonus to Dexterity and a +1 bonus to Intelligence or Charisma common to their race. Elementįey races have a natural affinity for magic and tend to be quick and wily. Additionally, they have the Darkvision and Damage Resistance (Damage Type) and either Arcane Magic or Breath Weapon (Damage Type) traits. Characters of elemental races have ability score increases based on their element. The most well-known race of Elementals are Genasi. Elemental (21)Įlemental races have ancestors from one of the elemental planes.

Characters of construct races have a +1 bonus to Strength and a +1 bonus to constitution, as well as the Poison Resilience and Disease Resilience and either Tough Shell or Relentless traits. They have mechanical parts rather than the meaty parts of most races. Construct (20)Ĭonstruct races are entirely artificial and created by another race, like the Warforged of Ebberon. If you choose one of Adaptive Resistance, Tough Shell, Relentless, Flight, Innate Spellcasting, Breath Weapon, Life Drain, Poison Resilience, Venomous or Baffling Mind for your trait from one race, you cannot choose another trait from the above list for your second trait. Characters of this Chimeric race have one trait from each and a +1 bonus to two ability scores that can be granted by the other origins. Chimeric (maximum 19)Ĭhimeric races have a mix of two other origins, whether through natural breeding or magic. They have the Cold Adaption, Natural Weapon, and Flight traits. Characters of avian races have a +1 bonuses to Dexterity and Wisdom, and have a base 25 ft. Avian (19)Īvian races are bird-like and accustomed to living in the sky. Additionally, they have the Arcane Initiate trait. Characters of Augmented Humanoid have a feat. When making an augmented humanoid race, you should consider whether these modifications are unique to a character or common in the world. They also have the Aquatic trait, and either the Darkvision and Cold Adaption traits or the Tough Shell trait.Īugmented Humanoids are members of a more standard race, like humans, that have either been altered by magic or have magical items embedded within them. Characters of Aquatic races have a +1 bonus to their constitution score and either their Strength or Charisma score. Races with aquatic origins have fish-like features, like Tritons or Sea-Elves. Characters of Angelic races have a +1 bonus to their Charisma and Constitution scores and have the Damage Resistance (Radiant) and Disease Resilience and either Innate Spellcasting or Flight traits. Races with angelic origins are regal, compassionate, and have natural divine abilities. Characters of Abberant races have a +1 bonus to their Intelligence and Constitution scores and have the Damage Resistance (Psychic), Darkvision, Limited Telepathy, and Slippery traits Angelic (18) They frequently have odd anatomy and psychic power. Races with abberant origins are strange, alien, and unnatural. However, if you're planning on using a race for an extended period of time, I'd recommend name them yourself. The tables also have options for names, which can be put together to name the race. For Prowesses, the way characters manifests the prowess may vary, and any choices are made for each character rather than each race. If there is a choice between features in a Type or Environment, the choice is part of the race, and not a part of a specific character. The prowess table represents skills common to the race and deeply rooted in their culture and traditions.

The environment table is akin to a subrace, and shows how the race has adapted to their environment. The type table determines the ancestors of your race, and gives the majority of their abilities. To create a race, start by rolling on the type table.
#Dnd homebrew races canine generator
This is a race generator for dungeons and dragons, intended to create balanced races for use in a campaign that wants to move away from standard fantasy races.
