
While I'm on the topic of conditions, however. If you instead wanted to keep a style similar to Knights of Pen and Paper 2, with most attacks automatically hitting the enemy, I'd instead recommend having the damage dealt by enemies with conditions halved. If you wanted to translate this ability to be a bit more fair for a tabletop setting, I'd recommend instead giving enemies with conditions disadvantage on their attack roll. Why? If the monk didn't have any condition inflicting moves, I feel this ability would be a bit more fair given the monk would need to rely on the party dishing out conditions to the enemies. While this ability is powerful in and of itself, it's also a bit ridiculous that the developers also felt the need to give him an ability, Na Palm, that also inflicts a condition. Given there are many ways in this game to inflict conditions to a large amount of enemies, examples being Smoke Bomb, Fireball, and Smite, you are essentially given immunity to damage in many cases because enemies aren't always going to be able to recover from those conditions quickly. Essentially, you gain threat, and negate all incoming attacks from enemies with conditions.

As cool as it feels to have a monk, and using this ability in general being fun as hell, Acrobatics is a ridiculous ability for the monk to have. To translate this to a tabletop esque setting, I'd recommend making this ability an area of effect with a Body saving throw to avoid a version of stun similar to blindness, where instead of being unable to move on their turn they are unable to see, rules of which are similar to the blinded condition in Dungeons and Dragons.ĪCROBATICS.


With the stun effect being one of the three most game-changing, difficult to deal with effects in the game, and for good reason as it makes the affected skip a turn, putting this into a tabletop game would easily break the system without nerfs. It does decent damage and makes all adjacent creatures to the target make a Senses saving throw, being stunned for the turn on a failed save. Smoke Bomb is a really good ability in this game, given people enjoy seeing what kinds of broken builds they can make. I realized in doing this that the abilities in the game range from mediocre to broken, and I wanted to discuss some of the banes of my existence when it comes to trying to balance with abilities. Recently, I've been trying to translate the Knights of Pen and Paper 2 game into a tabletop format, to be played with a fellow fan getting into the game for the first time.
